On Adventurer, the medium default setting, the game offers a healthy dose of challenge for newcomers that can be ratcheted up by racing through only the most important missions. The Lamplighters League offers three set difficulty modes and the ability to custom-make a difficulty setting with individual choices, enhancing both the accessibility and replayability of the title. The inclusion of some random elements and the inability to know how well a given team's strength may work with any particular level makes ping-ponging between these scenarios likely. When things go south, juggling becomes much more frantic. Played well, missions become a symphony of connecting the dots between all facets of gameplay in a way that can be enormously satisfying. Also present are gear, consumables, environmental hazards, and a delightful variety of enemy types. There's also a card-based upgrade system in play, which is thankfully simple, as well as stress counters that can add cards with negative effects.
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